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Sep 2016
3DS Max
Octane Render
Affinity Designer

The Hilbert Curve is a space-filling fractal curve. It has many computer science applications and I’ve run across its algorithm in the programs I use before.

I took an interest to it and created it in various 2D forms until I wanted to try using one of the images as a displacement map. The result was something very similar to the result shown here, but being restricted to the false nature of render-time effects, I recreated the object in 3D, using my knowledge of the fractal and use its structure to facilitate the creation of the full model.

This artwork is featured in the Canvases project.

Canon color grading
Alternative heavy color grading
Raw render output before color grading


Graphical representation of the algorithm

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